DMNARCADE
GUILLOTINE RUN
THE DEMONVERSE · FIRST SUMMONER

GUILLOTINE
RUN

The crown stays on.
The head? That’s up to you.

PERSONAL BEST 0
The First Summoner: crowned skeleton in burgundy cape and gold-trimmed armorTHE FIRST SUMMONER
Power-ups, events & the road ahead

R · Demon RushSmash hazards for 5 seconds. Gaps still need a jump. Each smashed hazard earns 75 points.

M · Soul MagnetPull nearby souls toward you for 8 seconds.

S · Bone ShieldBlocks one hit or catches one fall. Collecting another shield keeps one charge.

Perfect trail · +250Collect all 5 souls in a trail. Power-ups activate on pickup.

Blood MoonAfter a warning, souls are worth double for 10 seconds.

Executioner’s MarchFour guillotines. Survive the full sequence for 500 bonus points.

Four locationsReach the graveyard at 35 seconds, the ruined bridge at 70, and the Black Spire at 105.

Learn the hazardsJump over graveyard stones, watch the bridge’s moving saws, and time the Spire’s dropping gates.

Free to play. No wallet needed. © DMN · THE DEMONVERSE

KEEP SOMETHING FROM EVERY GOOD RUN

Goals & rewards

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THE DEMONVERSE RUNS TOGETHER

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